Tuesday, August 24, 2010

Educational Games Nintendo should work to increase cooperation, teach children, rather than competition

One thing that I continue to see educational games for Nintendo is that with few exceptions, are solitary affairs. And when a multi-player mode, the competitive nature is inevitable. Beat my score, my highest level, etc. And 'understandable, video games and games in general, usually a certain level of competition. Orange slice football league, do not take guests, there are the personal level to have a ball in front of aOpponent, kicking or handling skills to do the heads of children. I am, we are a competitive culture.

But we are talking about brothers and friends here - why can not we design games for Nintendo's learning to inform our cooperation rather than competition?

This is a bit 'as a sea change necessary for the industry, I'm guessing. We are so accustomed to setting the highest score and bring up our initials for all. Most video games out today ifEducational Nintendo or 360-shooter, competitive first year after, perhaps as a co-op and post-invasion. For those of us with two children, would be nice, a game that teaches teamwork, see? Sharing? Can our educational games are modes that need fast players to work together to solve a puzzle, rather than to see who can end?

We have some examples in the Nintendo-learning game world, but looking at theMature video game titles! There is a clear trend in these games - which are the most violent, unfortunately - together provide the ability to invite a friend or brother to take over the game's challenges. It 'great! Some actually require teamwork between two players get the best score or equipment, the highest score possible, in other words, They Do not ask That You play with a friend, to in-game success, but they offer to do a lot incentive Sun

More carrot, lessstick.

It 'unfortunate that for most of the library of educational games for Nintendo teamwork is very low indeed when you are looking for a game to help you teach your children. It seems an oversight, rather than a calculated move on the developers'.

There is also a level of "Flying Solo" in our education system. The tests are taken only no book, no instructions, no help, no longer seems especially your teammates to shoulder. That's OK - I - Understand that we want to find out what each student knows, hopefully, with the aim of supporting any deficiencies in the training of a child. But the kind of school setting is what should be avoided, educational games in Nintendo. We should not want our players to school, stress tests and exams and pop quizzes to remember. Our goal should ultimately learning fun.

I believe that these initiatives would have the co-op, also to help in our Nintendo> Educational games. It would be easy, exercises and lessons that require cooperation. But it must be possible, either through more mechanical hard game (think driver / navigator, researcher / writer or hands / feet) or unique mini-games (drawing two halves of an image from memory, alternate teacher and student roles, or simple collaborative play puzzle to solve in-game).

I am happy to go see my son how to play. I'd be even happierif he found encouragement and enthusiasm in tackling a problem with a friend. Nintendo's innovation leader in the console, we see them make some great progress in cooperation and collaboration for the next wave of educational games for Nintendo.

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